DaVince's Game Development Thing
New Songies

Oh man look at me I am updating it so much

No, but seriously, now. I bookmarked Tumblr in a spot I check every day. No more of this laziness! I have enough to tell you. Occasionally.

So someone asked me for advice on her video game idea. (Never expected that!) I’ve been writing an answer to her for almost two hours now. Crazy, I know. Her idea is interesting, but difficult to do right. And it really got me thinking a lot and I came up with all kinds of ideas, some of them pretty crazy. No, I’m not just gonna share them here. ;)

Ugh. Found some problem with Gamelib’s resource loading system - it won’t load images or sounds at all anymore. I’m going to fix it in 0.5.

Games are a bit bland if you can’t use sounds of graphics. :P

Edit: aaand it’s fixed. It was a rather stupid mistake I made.

Userscript: Better HTML5 YouTube

This is a userscript I have written for everyone who uses YouTube’s HTML5-based player.

It basically enhances the player by adding a lot of useful keyboard shortcuts, and a few features like automatically fullscreening the video or pausing it on page load. It also has a little informational overlay indicating what keys you are pressing and what they do.

Check it out if you want a better HTML5 YouTube experience.

http://userscripts.org/scripts/show/95415

HTML5 Gamelib v0.4 release

I released version 0.4 of the game engine, which changed a decent amount of stuff, I think.

Changelog:

  • The canvas is now created inside the script itself (canvas resolution can be passed to Gamelib.init()).
  • Moved all functions and variables into the Gamelib “namespace” (just an object holding it all).
  • Renamed Main() to Gamelib.init().
  • Added Gamelib.State.onstart() which runs only once: when starting the state.
  • A state’s update method is no longer mandatory (but not recommended).
  • Added testing/template page.
  • Moved debug panel to a (hopefully) more convenient spot.

Download here.

These are some of the samples and soundfonts that I have collected over the years, some of which I started hosting on my own website. Hope they’ll come in useful if you’re looking for specific samples.

A game I made in May 2010. Very challenging retro arcade platformer with a twist!

http://tengudev.com/wordpress/tag/boingers/

HTML5 game engine

I am making a very minimalistic game engine in HTML5.

https://github.com/DaVince/Tengu-GameLib

Currently in heavy development. The next version will have a revised API that makes things a bit easier and more flexible to use.

Hi.

I registered to follow someone on Tumblr, really. But now that I’m here I might as well talk about the game I’m developing.

It’s HTML5-based.
It’s 2D.
I was inspired by Minecraft when I thought it up (but it is not Minecraft, duh).
I’m totally not working on it enough at the moment.

And that’s it, I guess.