The Evil Lab of Evil, at the end of the first day of arting. Needs shading on the walls and glass tubes, for sure.
1. How should I best shade them to get across “Hey, I’m a wall!”
2. Any other general feedback on the tileset?
1. Make the walls a bit darker than they are now. Also, add a shadow casting from them onto the ground of something. But mainly the contrast.
2. It’s very bright and clean for an evil lab of doom, needs to be darker in general. The floor colour feels like it should be rusty, but I feel the colour isn’t quite rust-like enough. Also, things should be a bit more dirty/textured in general.
Note: I’m no expert in pixel art, but do have knowledge of and an interest in visual design. Do what you will with my comments. :P
The Rebirth of Sully Chronicles -
Do you know the RPG engine Verge? Yes?
How about Sully Chronicles? That was fun, right?
Have a look at this, then. Even if you don’t have a clue what I’m talking about. It’ll be worthwhile. I mean goshdarn.
Not sure what happened to Sir Boingers. I suppose I lost my drive for a while, even though it’s a project I want to see finished someday.
For now, though, I’m actually getting the school’s time and resources to be able to work on a new game. So it’s one that will be finished. It’s a language learning game - but don’t worry! I’m a gamer at heart so I definitely want to make this a lot of fun.
I now have one.
is totally coming, yo.
I’ve been working on improving one of Tengu’s smaller games, Sir Boingers, to create a much enhanced version 2.0. It’s coming along nicely.
Add me on G+ if you like to chat about game development or stuff. It’ll be fun. :)
Ugh. I can’t do HTML5 well right now. It’s draining my productivity. Switching back to a different game engine, Sphere 2, for the next little game, at least to properly get back into the game.
Next game is going to be Game Boy-styled, by the way. :)
Sphere 2: http://spheredev.org/smforums/index.php?topic=8128.0 and http://spheredev.org/wiki/Getting_Started_With_Sphere_2
I made some new music.
Enjoy ‘n stuff.