March 2013
1 post
January 2013
1 post
December 2012
1 post
The Rebirth of Sully Chronicles →
Do you know the RPG engine Verge? Yes?
How about Sully Chronicles? That was fun, right?
Have a look at this, then. Even if you don’t have a clue what I’m talking about. It’ll be worthwhile. I mean goshdarn.
October 2012
1 post
It's been 5 months since my last post.
Haha.
Not sure what happened to Sir Boingers. I suppose I lost my drive for a while, even though it’s a project I want to see finished someday.
For now, though, I’m actually getting the school’s time and resources to be able to work on a new game. So it’s one that will be finished. It’s a language learning game - but don’t worry! I’m a gamer at heart so...
June 2012
1 post
Portfolio →
I now have one.
April 2012
1 post
January 2012
1 post
Sir Boingers v2.0
I’ve been working on improving one of Tengu’s smaller games, Sir Boingers, to create a much enhanced version 2.0. It’s coming along nicely.
December 2011
3 posts
Google+
Add me on G+ if you like to chat about game development or stuff. It’ll be fun. :)
https://plus.google.com/104685542770302539616/
Switched game engines
Ugh. I can’t do HTML5 well right now. It’s draining my productivity. Switching back to a different game engine, Sphere 2, for the next little game, at least to properly get back into the game.
Next game is going to be Game Boy-styled, by the way. :)
Sphere 2: http://spheredev.org/smforums/index.php?topic=8128.0 and http://spheredev.org/wiki/Getting_Started_With_Sphere_2
New Songies
I made some new music.
http://www.newgrounds.com/audio/listen/458951 http://www.newgrounds.com/audio/listen/457865
Enjoy ‘n stuff.
November 2011
1 post
Oh man look at me I am updating it so much
No, but seriously, now. I bookmarked Tumblr in a spot I check every day. No more of this laziness! I have enough to tell you. Occasionally.
So someone asked me for advice on her video game idea. (Never expected that!) I’ve been writing an answer to her for almost two hours now. Crazy, I know. Her idea is interesting, but difficult to do right. And...
August 2011
7 posts
Ugh. Found some problem with Gamelib’s resource loading system - it won’t load images or sounds at all anymore. I’m going to fix it in 0.5.
Games are a bit bland if you can’t use sounds of graphics. :P
Edit: aaand it’s fixed. It was a rather stupid mistake I made.
Userscript: Better HTML5 YouTube
This is a userscript I have written for everyone who uses YouTube’s HTML5-based player.
It basically enhances the player by adding a lot of useful keyboard shortcuts, and a few features like automatically fullscreening the video or pausing it on page load. It also has a little informational overlay indicating what keys you are pressing and what they do.
Check it out if you want a better...
4 tags
HTML5 Gamelib v0.4 release
I released version 0.4 of the game engine, which changed a decent amount of stuff, I think.
Changelog:
The canvas is now created inside the script itself (canvas resolution can be passed to Gamelib.init()).
Moved all functions and variables into the Gamelib “namespace” (just an object holding it all).
Renamed Main() to Gamelib.init().
Added Gamelib.State.onstart() which runs only...
Want computer game music samples? Here you go. →
These are some of the samples and soundfonts that I have collected over the years, some of which I started hosting on my own website. Hope they’ll come in useful if you’re looking for specific samples.
HTML5 game engine
I am making a very minimalistic game engine in HTML5.
https://github.com/DaVince/Tengu-GameLib
Currently in heavy development. The next version will have a revised API that makes things a bit easier and more flexible to use.
Hi.
I registered to follow someone on Tumblr, really. But now that I’m here I might as well talk about the game I’m developing.
It’s HTML5-based. It’s 2D. I was inspired by Minecraft when I thought it up (but it is not Minecraft, duh). I’m totally not working on it enough at the moment.
And that’s it, I guess.