Having grown up playing a certain style of games, it’s more likely you would enjoy those more. I also feel that something changed about gaming that does make me like the triple-A stuff less, though I…
Of course. Maybe I should make a post about character limitations and Tumblr’s (in)ability to properly reply to one another. But that’s not what this is about. :P
I kind of wanted to make another point in my reply too, see.
As a kid, you have a more flexible perception. One that isn’t too susceptible to what is high quality or low quality; one that doesn’t care too much about whether or not something is actually extremely cheesy. Now, of course, there still is a “kids society” I suppose, but that entire group doesn’t care about the above things too much. And then we grow up, and we start noticing the details, which aren’t always worked out well. Or a game has become too complicated in order to give each aspect of it the perfect amount of attention.
Then there’s the fact we just didn’t have much choice as kids! We owned and liked the games we had, so we kept playing them. (Though it has to be said that I entered video games rather lately and hardly replay any game, except for a few I really, really like).
alexschrod said: You can turn the feature off if you want it. I see nothing wrong with offering such a feature if you can turn it off. It’s useful for people who only use tumblr as a “blog for friends” type thing, and is actually interested in every detail.
Oh, I’m not arguing whether or not it can be turned off or not. I’m just seriously doubting the practical use of doing it like this. As it is, this system easily buries any comments/replies made. (Not that Tumblr is strong when it comes to replying to one another, though…)
I just can’t wrap my head around why they would design it this way. Or maybe it’s not even designed at all.
Why does Tumblr have this system of listing every single person that likes your post? Who would be interested in even seeing that? Now, if they were actual comments, that would be something worth listing. Not just a slew of individual “RandomPersonXYZ liked this”.
Not sure what happened to Sir Boingers. I suppose I lost my drive for a while, even though it’s a project I want to see finished someday.
For now, though, I’m actually getting the school’s time and resources to be able to work on a new game. So it’s one that will be finished. It’s a language learning game - but don’t worry! I’m a gamer at heart so I definitely want to make this a lot of fun.
No, but seriously, now. I bookmarked Tumblr in a spot I check every day. No more of this laziness! I have enough to tell you. Occasionally.
So someone asked me for advice on her video game idea. (Never expected that!) I’ve been writing an answer to her for almost two hours now. Crazy, I know. Her idea is interesting, but difficult to do right. And it really got me thinking a lot and I came up with all kinds of ideas, some of them pretty crazy. No, I’m not just gonna share them here. ;)
This is a userscript I have written for everyone who uses YouTube’s HTML5-based player.
It basically enhances the player by adding a lot of useful keyboard shortcuts, and a few features like automatically fullscreening the video or pausing it on page load. It also has a little informational overlay indicating what keys you are pressing and what they do.
Check it out if you want a better HTML5 YouTube experience.